These inform the character's behavior and personality, and provide depth to NPCs that are typically only differentiated by appearance and a few personality archetypes in other games. The story threads are composed of several elements that are randomly combined into unique stories. Unlike most life sim games, however, generated NPCs use a story thread system. The majority of Appletree's people are made up of procedurally generated NPC characters. Many of the supporting characters use a blend of fixed and random attributes and stories. The game takes a blended approach to NPCs, with only a few 'fixed' NPCs that stay the same from play-through to play-through. Accidental Woman has approximately 350 variables planned for each NPC, detailing specifics of their appearance, performance in bed, preferences, relationships, behavior, schedule, and their own unique stories. They could mostly ignore all the story potential out there and focus on other things, or they could dig down into the perversely dark underbelly of the game world.Īn important part of making a rich and varied world to explore is having a variety of NPCs to populate it. With fiction and story arcs, it's up to the player what they want to experience. They can fine tune what their character wears from day-to-day or occasion-to-occasion, or set the automatic system once and forget about it. A player could spend 15 minutes of an entire play-through on clothing, or they could spend hours. Spending a great deal of time on clothing isn't necessary at all, but doing so confers a reward based on structured diminishing returns. Some people will enjoy customizing clothing and hunting for clothes with better stats. The goal is to provide rich and complex mechanics and story arcs in a reward-focused way. The idea is to create a life sim game that allows a lot of variety and control over the player character in a richly-detailed world, while providing plenty of opportunities for players to experiment, explore, and challenge themselves with different player characters. The mechanics of life simulation exist, but are designed to stay out of the way to let the player focus on the aspects of the simulation they enjoy the most. The idea with Accidental Woman is to create a game that makes all these stories-and many more-possible inside an organic simulation. A PC may even decide to be a gold digger, dating a wealthy man for his money, while trying to keep her infidelity secret because her boyfriend can't or won't satisfy her. Maybe a PC who becomes addicted to orgies or cum, or a PC determined to live the high life by becoming a high-class prostitute. Perhaps a PC that doesn't want kids, in a world inhabited by NPCs that really want to impregnate her. Along the way, they'll deal with the unique circumstances surrounding Appletree, the Institute, and their own Transformation.īy controlling the creation of the player character, and the NPCs that inhabit the world, players can experience numerous scenarios. Players can guide their character to outstanding success, or watch them devolve into a sex addict with a drug problem. Players will struggle with employment and managing their character's life from fashion and home decor to friendship and mental health. They'll also keep their character alive, keeping them fed and sane, or perhaps just watch their character fall apart at the seams. Players will build relationships and maintain them, and access erotic content within (or outside!) the relationships they've built. Players will take control of their character's life, leading them in the direction they find most interesting. AW is imaginative erotica, rather than a porn delivery vessel. Most of the game content consists of written fiction, while some art is included for maps and locations, as well as player and NPC portraits. Players are thrown into managing the life of a woman living in a new-and decidedly strange-town. Accidental Woman is an interactive fiction life simulation game.
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